Washer Games

Let's Pitch Washers
$12.95
1. COURT DIMENSIONS
    Plastic cups are to be sunk into the ground (flush) 21'.0" apart (Measure from center of each cup). A 3' x 3' frame made out of 2 x 4's can also be used. Fill frame full of dirt, potting soil, or sand. Place cups (flush) in center of frame. When players are not using a frame box, make sure a 24" diameter area around cups are clear of grass or debris to eliminate interference.
2. RULES FOR PLAYING
    Each team has 3 washers to pitch (Red or Blue). NOTE: Red or Blue coloring may wear off. A coin toss or lagging washers (whichever comes closest to the cup) will determine which team goes first. Each player must pitch his/her washer behind an imaginary line horizontal to the center of the cup from the side they are pitching. The team that scores, pitches their washers first.
3. SCORING
    The player whose washer is closest to the cup scores 1 point. A player can score as many as 2 or 3 points if his/her washers are closer than their opponent(s). If a player pitches a washer in which part of the washer is over the edge of the cup, it is called a "leaner" which scores 3 points. If a player pitches a washer and it lands inside the cup, it's called a "ringer" which scores 5 points. If an opposing pitches a "ringer" which, "covers up" the other players' "ringer", neither player scores any points. Scoring then reverts to the conditions above.

4. WINNING
    The first team to score 21 points or more wins. If a team scores 11 points before their opponent scores any points, it is declared a "skunk" and that team is the winner.

5. SAFETY
    Players are to stand clear of the receiving end of the court. NOTE: Washers sometimes bounce off the cup of the frame.